Park beyond
![park beyond park beyond](https://s.pacn.ws/360/12i/park-beyond-693039.15.jpg)
It's never been so easy to make a ride that breaks both the laws of physics and the laws of health and saftey. The toolset for building a rollercoast is, in particular, impressive. Inside this Park Beyond are two wolves, in other words, and each needs a different but equally robust set of tools to wrangle.Īfter some hands on with an early build of Park Beyond, I have a little more faith that Limbic Entertainment are going to be able to pull it off.
Park beyond full#
Then there are people who want to design a park full of cool-ass rides and different themed zones, a true magical wonderland. There are people who love doing the management bits - the bean-counting, optimising the amount of salt on fries to make people thirsty and buy more drinks, paying close attention to demographics and average spends and that sort of kidney*.
![park beyond park beyond](https://image.tmdb.org/t/p/w600_and_h900_bestv2/6n0u4DbRrGYz8wmyWMTIGeK69Eo.jpg)
In the campaign, you'll be working with varied board members, each with their own opinions, and your choices will dictate the objectives of your next mission.Park Beyond, an upcoming theme park management sim in the vein of a juiced up Rollercoaster Tycoon, is trying to balance two slightly opposed teams in its target audience. You will unlock everything in something surprising for a game of this genre Park Beyond features a thirty-hour-plus story-driven campaign. You can create massive superstructures that your rides will go through or possibly use. It's all through the levelling up of buildings and rides and the modular system from which the Park Beyond scenery fluff is designed. Here, even the scenery fluff is part of the ride. It's all about taking some of the little things you'd see in an actual theme park and making them impossible.
![park beyond park beyond](https://venturebeat.com/wp-content/uploads/2021/08/Park-Beyond-cannon.png)
Not a real monkey, though, just an artificial one, so that's okay. Eventually, you could have a giant monkey swinging people around. You can impossify everything within your park, from the flat rides and stores to your staff and even the general buildings. I've mentioned the impossification of rides, but it's more than that. Now I get to the parts shown in a presentation but not something I could fully experience hands-on. That's about the only sense of reality I've seen out of the coasters, with me having been able to send the track through a concrete building tube suspended by a crane, go through the advertisement of a doughnut store, start looping in a way that would make astronauts prey for the centrifuge. You can go at insane speeds, but if you're trying to climb, the coaster will slow down, and the carriage will go backwards. One thing, you'll find that momentum still applies here.
Park beyond free#
The game introduced me to a few basics, like raising and lowering, taking corners, banking, and shooting the cars out of a cannon.Įventually, it gave me a bit of free reign. I was in a city tasked with building a rollercoaster to the entrance to the theme park. After being shown a presentation (more on that later), I got hands-on with Park Beyond and did what was essentially a made-for-Gamescom tutorial about rollercoaster building. Let's start with the hands-on part of my preview. Park Beyond will destroy any thoughts you may have had and give you the tools to do more than give somebody a vertical drop that's old news. We've all seen real-life rollercoasters pushing boundaries and taking the rider to the edge. This is where you take a regular ride and turn it into something that would be impossible. Impossification, that's what they're calling it.